Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Public opinion turns on Nicholas Cunningham. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Nicholas Cunningham join a gambling circle on board. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
28 |
Nicholas Cunningham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Returned to Navy (Engineer/Gunner). |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Became a Rogue (Enforcer). |
5 |
32 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
34 |
Continued as Rogue (Enforcer). |
6 |
38 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
42 |
Contact with Government. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
43 |
Attempted a risky adventure and was injured. |
8 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
49 |
Attempted a risky adventure and was wildly successful. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |