Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Noah Legge's work ends up coming home with Noah Legge, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Gained a contact. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Noah Legge's Contacts or Allies betrays Noah Legge, ending Noah Legge's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Scout (Courier). |
6 |
37 |
Noah Legge's ship is damaged, and Noah Legge have to hitch-hike Noah Legge's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
39 |
Severely injured. Owe 2,500 for medical bills. |
8 |
39 |
Entered Merchant Academy with the Business curriculum. |
8 |
43 |
Made lifelong friends. Gain 2 Allies. |
8 |
43 |
Dropped out of the merchant academy. |
9 |
43 |
Continued as Drifter (Barbarian). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
Birth or Death involving a family member or close friend. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |