Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
A police detective or rival criminal forces Noble Paterson to flee and vows to hunt Noble Paterson down. Gain an Enemy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Drafted into Flight |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Severely injured. Owe 3,750 for medical bills. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Noble Paterson's scout ship. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
35 |
Noble Paterson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Become leader in social movement. |
6 |
39 |
Gain an Ally and an Enemy. |
6 |
39 |
Graduated. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Noble Paterson's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Noble Paterson is living the high life for a few years. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |