Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
27 |
One of Oakley Nisbet's pieces of art is stolen, and the investigation brings Oakley Nisbet into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Join homeworld’s celebrity circles |
4 |
31 |
Gain a contact |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Became a Citizen (Corporate). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Failed to qualify for Surveyor (Scout). |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
41 |
Oakley Nisbet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Opponents of Oakley Nisbet's belief system ambush Oakley Nisbet. |
7 |
45 |
Severely injured. Owe 20,000 for medical bills. |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
49 |
Survived a risky adventure but gained nothing. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |