Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Okey Hare's Contacts or Allies betrays Okey Hare, ending Okey Hare's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Okey Hare learn something Okey Hare should not have – a corporate secret, a political scandal – which Okey Hare can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Okey Hare is rewarded for Okey Hare's diligence or cunning. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Okey Hare's business expands, Okey Hare's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Okey Hare's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Continued as Merchant (Merchant Marine). |