Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Ole Bennett befriend a superior in the corporation or the colony. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Voluntarily left Colonist |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
Spend several years jumping from world to world in Ole Bennett's scout ship. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
Ole Bennett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ole Bennett fail to help. Gain an Enemy. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Merchant (Broker). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Ole Bennett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
50 |
Good fortune. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |