Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Moved to a new world. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Oliver Daniels's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Psychologically damaged by Oliver Daniels's time in the scouts. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Imperial trade restrictions force Oliver Daniels out of business. |
8 |
45 |
Became a Rogue (Thief). |
8 |
48 |
Oliver Daniels commit a legendary crime. |
8 |
49 |
Promoted to Rogue (Thief) rank 1. |