Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Commanding officer takes an interest in Omer Buckman's career. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
During a battle, defeat or victory depends on Omer Buckman's actions. Omer Buckman actions lead to an honorabe discharge. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Omer Buckman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Omer Buckman fail to help. Gain an Enemy. |
4 |
34 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Surveyor) with previous rank. |
6 |
41 |
Omer Buckman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
42 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
44 |
Omer Buckman's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired. |
9 |
50 |
Victim of a crime. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |