Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Oran Matthews's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Oran Matthews do not know what happened to Oran Matthews. There is a gap in Oran Matthews's memory. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
During a battle, defeat or victory depends on Oran Matthews's actions. The ship suffers severe damage and Oran Matthews is blamed for the disaster. Oran Matthews is court - martialled and discharged. |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
42 |
Drafted into Law Enforcement |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Hard times caused by a lack of interstellar trade costs Oran Matthews's job. |
9 |
45 |
Entered Merchant Academy with the Business curriculum. |
9 |
46 |
Gained a contact. |
9 |
49 |
Graduated. |