Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Risk Oran Phillips's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Oran Phillips's ship is damaged, and Oran Phillips have to hitch-hike Oran Phillips's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 6 Contacts. Gain 3 Enemies. |
3 |
25 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Birth or Death involving a family member or close friend. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Entertainer (Performer). |
8 |
48 |
Spend time with an alien race. Gain a contact. |