Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Orville Fergusson's time in the scouts. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
23 |
A rival researcher blackens Orville Fergusson's name or steals Orville Fergusson's research. Gain a Rival. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
Refuse to join a cheat in some fashion. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Work leads to a considerable breakthrough. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Scientist) with previous rank. |
5 |
38 |
Win a prestigious prize for Orville Fergusson's work. |
5 |
38 |
Promoted to Scholar (Scientist) rank 2. |
6 |
38 |
Voluntarily left Scientist |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Orville Fergusson's Contacts or Allies betrays Orville Fergusson, ending Orville Fergusson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
42 |
Contacted by an underground psionic group. |
7 |
42 |
Dropped out of the merchant academy. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Voluntarily left Wanderer |
8 |
42 |
Retired. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Good fortune. |
9 |
50 |
Tested for psionic powers |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |