Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force Ottis Nagle out of business. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Ottis Nagle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
24 |
Voluntarily left Line/Crew |
3 |
24 |
Became a Citizen (Worker). |
3 |
26 |
Spent time maintaining and using heavy vehicles. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Ottis Nagle gain experience in a technical field as a computer operator or surveyor. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Ottis Nagle befriend a superior in the corporation or the colony. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
A revolution, attack or other unusual event throws Ottis Nagle's life into chaos, forcing Ottis Nagle to leave the planet. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |