Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Opponents of Pearl Banks's belief system ambush Pearl Banks. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
24 |
Pearl Banks foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
31 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
33 |
Moved to a new world. |
6 |
35 |
Voluntarily left Line/Crew |
6 |
35 |
Became a Rogue (Thief). |
6 |
36 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
39 |
Promoted to Rogue (Thief) rank 1. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
40 |
A job goes wrong, forcing Pearl Banks to flee off-planet. |
8 |
40 |
Returned to Scout (Courier). |
8 |
41 |
Spend several years jumping from world to world in Pearl Banks's scout ship. |
8 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
44 |
Voluntarily left Courier |
9 |
44 |
Failed to qualify for Intelligence (Agent). |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
46 |
Attacked by enemies that Pearl Banks easily defeat. |
9 |
46 |
Gain Enemy if Pearl Banks don't already have one. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |