Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Drive (Track), but gain a Rival in Pedro Dickman's former tutor. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Agent (Corporate Agent). |
2 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Failed to qualify for Free Trader (Merchant). |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Became a Rogue (Thief). |
4 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
37 |
Continued as Rogue (Thief). |
5 |
40 |
Arrested and charged. |
5 |
40 |
Hired a lawyer to beat the charges. |
5 |
41 |
Promoted to Rogue (Thief) rank 1. |
6 |
41 |
Voluntarily left Thief |
6 |
41 |
Failed to qualify for Broker (Merchant). |
6 |
41 |
Submitted to the draft. |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
44 |
A series of bad deals and decisions force Pedro Dickman into bankruptcy. Pedro Dickman salvages what Pedro Dickman can. |
7 |
44 |
Became a Scout (Explorer). |
7 |
46 |
Pedro Dickman survey an alien world. |