Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Peyton McMillan's trade routes and contacts, forcing Peyton McMillan to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Peyton McMillan's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Ground Assault (Marine). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Offered job by a patron. Now owe him a favor. |
8 |
46 |
Failed to qualify for Line/Crew (Navy). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
50 |
Suffer from a life-threatening illness. |