Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Peyton Sutton botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Peyton Sutton's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Citizen (Worker). |
5 |
34 |
Peyton Sutton is rewarded for Peyton Sutton's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
Peyton Sutton's business expands, Peyton Sutton's corporation grows, or the colony thrives. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Peyton Sutton secretly provide religious rites for a dying leader or noble, although they do not share Peyton Sutton's faith. Gain an Ally in the family and a Rival who disagrees with Peyton Sutton's choice. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Returned to Drifter (Scavenger). |
8 |
46 |
Peyton Sutton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Returned to Believer (Missionary/Humanitarian). |
9 |
48 |
Good fortune |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |