Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Risk Phil Connell's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Phil Connell's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
A sudden war destroys Phil Connell's trade routes and contacts, forcing Phil Connell to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
45 |
Voluntarily left Law Enforcement |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
Phil Connell accepted an offer of inducements to betray Phil Connell's faith. Gain 210,000 in cash. |
8 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |