Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Phil Dart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Psychologically damaged by Phil Dart's time in the scouts. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Phil Dart retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
26 |
Continued as Believer (Holy Warrior). |
4 |
27 |
Opponents of Phil Dart's belief system ambush Phil Dart. |
4 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
27 |
Failed to qualify for Physician (Scholar). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Gained a contact. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
37 |
Voluntarily left Merchant Marine |
8 |
37 |
Returned to Drifter (Wanderer). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Failed to qualify for Worker (Citizen). |
9 |
41 |
Submitted to the draft. |
9 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
43 |
An investigation takes on a dangerous turn. |
9 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
45 |
Continued as Agent (Law Enforcement). |
10 |
47 |
Hard times caused by a lack of interstellar trade costs Phil Dart's job. |
11 |
47 |
Returned to Drifter (Wanderer). |
11 |
51 |
Phil Dart do not know what happened to Phil Dart. There is a gap in Phil Dart's memory. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired at age 51. |