Senior Crewman Phil Henry  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 51 M 3 (-1) 1 (-2) 3 (-1) 6 (0) 9 (1) 7 (0)313697
Malevolent, Rowdy, Improves self
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics 0
Diplomat 0
Drive (Hovercraft) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Recon 0
Science (Robotic Sciences/Cybernetics) 1
Seafarer (Personal) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout24
Citizen Colonist 12
Citizen Corporate 01
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Ray Williams Rival 2 3 3 0 Sydite (M/55)
Ray Williams is out of contact doing something interesting but not suspicious.
America Wells Enemy 0 3 0 0 Libert (F/64)
America Wells is particularly unusual, such as an artificial intelligence or very alien being.
Wellington Doyle Contact 3 1 2 1 Swanfeh (M/75)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 26 Phil Henry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Phil Henry fail to help. Gain an Enemy.
2 26 Phil Henry have no idea what happened to Phil Henry – they found Phil Henry's ship drifting on the fringes of friendly space.
2 26 Promoted to Scout (Surveyor) rank 2.
3 26 Continued as Scout (Surveyor).
3 28 Phil Henry's ship is ambushed by enemy vessels. Phil Henry successfully ran to the jump point.
4 30 Voluntarily left Surveyor
4 30 Became a Citizen (Colonist).
4 32 Phil Henry learn something Phil Henry should not have – a corporate secret, a political scandal – which Phil Henry can profit from illegally.
4 32 Gain a criminal contact.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Continued as Citizen (Colonist).
5 37 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 37 Returned to Scout (Surveyor).
6 39 Good fortune
6 41 Forced to muster out.
7 41 Switched to Citizen (Corporate).
7 42 Severely injured. Fully recovered. Owe 7,500 for medical bills.
8 42 Became a Merchant (Merchant Marine) with the new title Crewman.
9 46 Continued as Merchant (Merchant Marine).
9 49 Moved to a new world.
9 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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