Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Phil Henry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Phil Henry fail to help. Gain an Enemy. |
2 |
26 |
Phil Henry have no idea what happened to Phil Henry – they found Phil Henry's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Phil Henry's ship is ambushed by enemy vessels. Phil Henry successfully ran to the jump point. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
Phil Henry learn something Phil Henry should not have – a corporate secret, a political scandal – which Phil Henry can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Returned to Scout (Surveyor). |
6 |
39 |
Good fortune |
6 |
41 |
Forced to muster out. |
7 |
41 |
Switched to Citizen (Corporate). |
7 |
42 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Moved to a new world. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |