Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
25 |
Continued as Believer (Holy Warrior). |
3 |
27 |
Gained a contact. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
4 |
29 |
Continued as Believer (Holy Warrior). |
4 |
30 |
Philip Pettitt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Psychologically damaged by Philip Pettitt's time in the scouts. |
6 |
31 |
Became a Scholar (Physician). |
6 |
34 |
Win a prestigious prize for Philip Pettitt's work. |
6 |
35 |
Promoted to Scholar (Physician) rank 1. |
7 |
35 |
Continued as Scholar (Physician). |
7 |
39 |
Moved to a new world. |
8 |
39 |
Voluntarily left Physician |
8 |
39 |
Switched to Scout (Explorer) with previous rank. |
8 |
42 |
Philip Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
43 |
Continued as Scout (Explorer). |
9 |
45 |
When dealing with an alien race, Philip Pettitt botch an opportunity to gather extra intelligence about them. |
9 |
45 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Promoted to Scout (Explorer) rank 2. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Scout (Explorer). |
10 |
50 |
Philip Pettitt's ship is damaged, and Philip Pettitt have to hitch-hike Philip Pettitt's way back across the stars to the nearest scout base. |
10 |
50 |
Gain 2 Contacts. Gain 3 Enemies. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |