Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Philip Phillips is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Philip Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster but Philip Phillips fail to help. Gain an Enemy. |
5 |
35 |
Philip Phillips have no idea what happened to Philip Phillips – they found Philip Phillips's ship drifting on the fringes of friendly space. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
42 |
Serve as the courier for an important message from the Imperium. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Continued as Scout (Explorer). |
7 |
44 |
Philip Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster but Philip Phillips fail to help. Gain an Enemy. |
7 |
44 |
Philip Phillips have no idea what happened to Philip Phillips – they found Philip Phillips's ship drifting on the fringes of friendly space. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
50 |
Philip Phillips's ship is damaged, and Philip Phillips have to hitch-hike Philip Phillips's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 1 Contacts. Gain 2 Enemies. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |