Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Phillip Price's Contacts or Allies betrays Phillip Price, ending Phillip Price's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Scout (Surveyor). |
6 |
33 |
Perform an exemplary service for the scouts. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Failed to qualify for Explorer (Scout). |
7 |
36 |
Continued as Scout (Surveyor). |
7 |
40 |
Phillip Price spend a great deal of time on the fringes of Charted Space. |
7 |
40 |
Gain a contact in an alien race. |
7 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
40 |
Continued as Scout (Surveyor). |
8 |
43 |
Phillip Price have no idea what happened to Phillip Price – they found Phillip Price's ship drifting on the fringes of friendly space. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
51 |
Promoted to Drifter (Wanderer) rank 2. |