Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Psychologically damaged by Pierre Philpot's time in the scouts. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Pierre Philpot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Pierre Philpot is chosen to represent Pierre Philpot's faith in a vid show or other highly public forum. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Pierre Philpot faith is shaken. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Pierre Philpot secretly provide religious rites for a dying leader or noble, although they do not share Pierre Philpot's faith. Gain an Ally in the family and a Rival who disagrees with Pierre Philpot's choice. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Pierre Philpot refuse to secretly provide religious rites for a dying leader or noble, because they do not share Pierre Philpot's faith. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
48 |
Become leader in social movement. |
8 |
48 |
Gain an Ally and an Enemy. |
8 |
50 |
Graduated with honors. |