Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Risk Pleas Woolahan's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
Injured. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
41 |
Rewarded for a successful mission. |
7 |
44 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Failed to qualify for Thief (Rogue). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Make an unexpected connection outside Pleas Woolahan's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |