Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Vessel participates in a notable military engagement. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Pleasant McGrath is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Pleasant McGrath as an Enemy. |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Pleasant McGrath do not know what happened to Pleasant McGrath. There is a gap in Pleasant McGrath's memory. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Given specialist training in vehicles. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Uncover a major conspiracy against Pleasant McGrath's employers. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Established a network of contacts. Gain 2 contacts. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
45 |
An investigation takes on a dangerous turn. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Pleasant McGrath's work ends up coming home with Pleasant McGrath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |