Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Ralph Hoffman's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Imperial trade restrictions force Ralph Hoffman out of business. |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
When dealing with an alien race, Ralph Hoffman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
37 |
Voluntarily left Courier |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Continued as Scholar (Field Researcher). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
45 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
45 |
Continued as Scholar (Field Researcher). |
8 |
46 |
Entangled in a bureaucratic or legal morass that distracts Ralph Hoffman from Ralph Hoffman's work. |
8 |
49 |
Promoted to Scholar (Field Researcher) rank 2. |