Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
33 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
Ramon Gibb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Ramon Gibb's Contacts or Allies betrays Ramon Gibb, ending Ramon Gibb's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Merchant (Broker). |
7 |
40 |
Given advanced training in a specialist field |
8 |
40 |
Continued as Merchant (Broker). |
8 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
45 |
A sudden war destroys Ramon Gibb's trade routes and contacts, forcing Ramon Gibb to flee that region of space. |
9 |
45 |
Gain rebels as Enemy |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Ramon Gibb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |