Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Ransom Morgan do not know what happened to Ransom Morgan. There is a gap in Ransom Morgan's memory. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
25 |
Gained a contact. |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
32 |
Promoted to Scholar (Scientist) rank 1. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
40 |
Win a prestigious prize for Ransom Morgan's work. |
6 |
40 |
Promoted to Scholar (Scientist) rank 2. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Scholar (Scientist) rank 3. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
47 |
Entangled in a bureaucratic or legal morass that distracts Ransom Morgan from Ransom Morgan's work. |
8 |
48 |
Promoted to Scholar (Scientist) rank 4. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |