Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Psychologically damaged by Ray Dendy's time in the scouts. |
3 |
20 |
Failed to qualify for Scientist (Scholar). |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
22 |
Attacked by enemies and injured. |
3 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Gain Enemy if Ray Dendy don't already have one. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
27 |
Find valuable salvage. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Ray Dendy's Contacts or Allies betrays Ray Dendy, ending Ray Dendy's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Returned to Scout (Explorer). |
6 |
31 |
Ray Dendy have no idea what happened to Ray Dendy – they found Ray Dendy's ship drifting on the fringes of friendly space. |
7 |
31 |
Switched to Drifter (Barbarian). |
7 |
32 |
Nearly killed. Owe 12,500 for medical bills. |
8 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
33 |
Ray Dendy is sent to a new community or parish to preach The Word among the poor. |
9 |
36 |
Continued as Believer (Mainstream Believer). |
9 |
40 |
Gained a contact. |
10 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
40 |
Retired at age 40. |
10 |
40 |
Voluntarily left Mainstream Believer |
10 |
40 |
Retired. |
10 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
46 |
Birth or Death involving a family member or close friend. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |