Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Contact with Government. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
29 |
Voluntarily left Explorer |
4 |
29 |
Became a Citizen (Corporate). |
4 |
33 |
Hard times caused by a lack of interstellar trade costs Raymond Hopkins Raymond Hopkins's job. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Raymond Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
Join a social movement. |
8 |
44 |
Dropped out of the merchant academy. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |