Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Raymond Ray is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Risk Raymond Ray's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Moved to a new world. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Raymond Ray far from home. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
38 |
Encounter a Psionic institute. |
7 |
38 |
Tested for psionic powers |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Gain Enemy if Raymond Ray don't already have one. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |