Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Infantry (Army). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Became a Drifter (Barbarian). |
3 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
34 |
Voluntarily left Barbarian |
4 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
38 |
Rene Mar manipulate and charm Rene Mar's way through high society. Gain a Rival and an Ally. |
5 |
38 |
Continued as Noble (Diplomat). |
5 |
41 |
Join a conspiracy of nobles that were caught. |
5 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Continued as Noble (Diplomat). |
6 |
45 |
Rene Mar reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Rene Mar sponge off Rene Mar's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
46 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
46 |
Attempted to change assignments. |
7 |
46 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
7 |
49 |
Become deeply involved in politics on Rene Mar's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
50 |
Forced to muster out. |