Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Richard Wilson's job. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Richard Wilson's business expands, Richard Wilson's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Voluntarily left Colonist |
5 |
33 |
Became a Scout (Explorer). |
5 |
34 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
38 |
Richard Wilson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
41 |
Imperial trade restrictions force Richard Wilson out of business. |
9 |
41 |
Entered Merchant Academy with the Business curriculum. |
9 |
45 |
Made lifelong friends. Gain 1 Allies. |
9 |
45 |
Graduated. |
10 |
45 |
Switched to Merchant (Broker). |
10 |
45 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
Given advanced training in a specialist field |
10 |
49 |
Promoted to Merchant (Broker) rank 2. |