Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Expand the field of Electronics (Sensors), but gain a Rival in Rogers Dabs's former tutor. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Rogers Dabs survey an alien world. |
7 |
42 |
Voluntarily left Courier |
7 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
43 |
Severely injured. Fully recovered. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Rogers Dabs's Contacts or Allies betrays Rogers Dabs, ending Rogers Dabs's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Worker (Citizen). |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Drafted into Law Enforcement |