Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Rollin McLean foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Special assignment or duty on board ship. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Rollin McLean is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
37 |
War breaks out, triggering a mandatory draft. |
5 |
37 |
Used social standing to avoid the draft. |
5 |
37 |
Graduated with honors. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
41 |
Rollin McLean's business or ship thrives. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Rollin McLean is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Make an unexpected connection outside Rollin McLean's normal circles. Gain a Contact. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |