Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
23 |
Rollin Sweet's work ends up coming home with Rollin Sweet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
31 |
Rollin Sweet is blamed for an accident that causes the death of several crew members. Rollin Sweet's guilt drives Rollin Sweet to excel. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Rollin Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Rollin Sweet come into conflict with a splinter group Rollin Sweet's own religion which maintains Rollin Sweet's version is the wrong one. Gain 3 Rivals. |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
37 |
Survived a risky adventure but gained nothing. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Find Ancient Technology. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
47 |
Find valuable salvage. |