Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Ross Burke's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Ross Burke is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Ross Burke's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Scholar (Physician). |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
37 |
Promoted to Scholar (Physician) rank 1. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
40 |
An expedition or voyage goes wrong, leaving Ross Burke stranded in the wilderness. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Go undercover to investigate an enemy. |
8 |
45 |
A police detective or rival criminal forces Ross Burke to flee and vows to hunt Ross Burke down. Gain an Enemy. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |