Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Ross White gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
A revolution, attack or other unusual event throws Ross White's life into chaos, forcing Ross White to leave the planet. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
32 |
Ross White's ship is damaged, and Ross White have to hitch-hike Ross White's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Find valuable salvage. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Continued as Drifter (Wanderer). |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Betrayed by a friend. One of Ross White's Contacts or Allies betrays Ross White, ending Ross White's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |