Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commanding officer takes an interest in Rube Stewart's career. |
2 |
23 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
23 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
25 |
Advanced training in a specialist field. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
31 |
Rube Stewart is blamed for an accident that causes the death of several crew members. Rube Stewart's guilt drives Rube Stewart to excel. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Gain Enemy if Rube Stewart don't already have one. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Failed to qualify for Colonist (Citizen). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Rube Stewart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
43 |
Switched to Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Rube Stewart's Contacts or Allies betrays Rube Stewart, ending Rube Stewart's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Rube Stewart come into conflict with a splinter group Rube Stewart's own religion which maintains Rube Stewart's version is the wrong one. Gain 2 Rivals. |