Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A series of bad deals and decisions force Rudolph Porter into bankruptcy. Rudolph Porter salvages what Rudolph Porter can. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Returned to Merchant (Free Trader). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
A sudden war destroys Rudolph Porter's trade routes and contacts, forcing Rudolph Porter to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |