Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Ruel Meighan's Contacts or Allies betrays Ruel Meighan, ending Ruel Meighan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
34 |
Continued as Scout (Courier). |
6 |
35 |
Spend several years jumping from world to world in Ruel Meighan's scout ship. |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Courier). |
7 |
39 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
40 |
Ruel Meighan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Failed to qualify for Corporate (Citizen). |
9 |
40 |
Continued as Drifter (Scavenger). |
9 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
44 |
Continued as Drifter (Scavenger). |
10 |
48 |
Suffer from a life-threatening illness. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |