Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Rupert Coleman is blamed for an accident that causes the death of several crew members. Rupert Coleman's guilt drives Rupert Coleman to excel. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Rupert Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Smuggle illegal items onto a planet. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Rupert Coleman's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Rupert Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Rewarded for a successful mission. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
50 |
Study Language (Trokh (Aslan)) as a hobby. |
9 |
50 |
Graduated. |