Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Rupert Moody far from home. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
One of Rupert Moody's pieces of art is stolen, and the investigation brings Rupert Moody into the criminal underworld. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
37 |
Amnesia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Entered Merchant Academy with the Business curriculum. |
6 |
42 |
A prank goes horribly wrong. Gain an Enemy |
6 |
42 |
Graduated. |
7 |
42 |
Became a Merchant (Broker). |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |