Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Gained a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Rush Fullmore's Contacts or Allies betrays Rush Fullmore, ending Rush Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
45 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Explorer (Scout). |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
46 |
Severely injured. Owe 5,000 for medical bills. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |