Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A disaster leaves several injured, and others blame Russel Frazier, forcing Russel Frazier to leave Russel Frazier's career. Gain a Rival. |
1 |
19 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
19 |
Became a Citizen (Worker). |
2 |
20 |
Spent time maintaining and using heavy vehicles. |
3 |
23 |
Voluntarily left Worker |
3 |
23 |
Became a Agent (Intelligence). |
3 |
26 |
Advanced training in a specialist field. |
4 |
27 |
Voluntarily left Intelligence |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
29 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Russel Frazier's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Russel Frazier's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
38 |
Good fortune. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |