Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force Sam Johnson into bankruptcy. Sam Johnson salvages what Sam Johnson can. |
2 |
20 |
Became a Navy (Engineer/Gunner). |
2 |
24 |
Advanced training in a specialist field. |
2 |
24 |
Attempt at commissioned failed. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
25 |
Special assignment or duty on board ship. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Sam Johnson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
33 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
41 |
Sam Johnson is forced out because of censorship or controversy. What truth did Sam Johnson get too close to? |
7 |
43 |
Promoted to Entertainer (Artist) rank 2. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
46 |
One of Sam Johnson's pieces of art is stolen, and the investigation brings Sam Johnson into the criminal underworld. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Scout (Courier). |
9 |
50 |
Sam Johnson survey an alien world. |