Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Same Atkins's business expands, Same Atkins's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Same Atkins don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Same Atkins easily defeat. |
5 |
36 |
Gain Enemy if Same Atkins don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Same Atkins do not know what happened to Same Atkins. There is a gap in Same Atkins's memory. |
7 |
39 |
Became a Rogue (Thief). |
7 |
40 |
Involved in a gambling ring. |
7 |
43 |
Promoted to Rogue (Thief) rank 1. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
47 |
Promoted to Rogue (Thief) rank 2. |
9 |
47 |
Continued as Rogue (Thief). |
9 |
50 |
Involved in the planning of an impressive heist. |
9 |
51 |
Promoted to Rogue (Thief) rank 3. |