Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Same Brownhill's ship is damaged, and Same Brownhill have to hitch-hike Same Brownhill's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Same Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Failed to qualify for Army Support (Army). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
24 |
Lost eye or limb. |
4 |
24 |
Continued as Marine (Marine Support). |
4 |
25 |
Advanced training in a specialist field |
4 |
28 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Switched to Marine (Star Marine) with previous rank. |
5 |
32 |
A mission goes wrong; Same Brownhill and several others are captured and mistreated by the enemy. Gain Same Brownhill's jailer as an Enemy. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
34 |
Public opinion turns on Same Brownhill. |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
35 |
Attacked by enemies that Same Brownhill easily defeat. |
7 |
35 |
Gain Enemy if Same Brownhill don't already have one. |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
42 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Forced to muster out. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
45 |
Good fortune. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Gained a contact. |