Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
A mission goes wrong and Sampson Fallow is stranded behind enemy lines. Ejected from the service. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies that Sampson Fallow easily defeat. |
3 |
25 |
Gain Enemy if Sampson Fallow don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Sampson Fallow's Contacts or Allies betrays Sampson Fallow, ending Sampson Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Entertainer (Performer). |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Continued as Entertainer (Performer). |
7 |
38 |
One of Sampson Fallow's pieces of art is stolen, and the investigation brings Sampson Fallow into the criminal underworld. |
7 |
41 |
Promoted to Entertainer (Performer) rank 1. |
8 |
41 |
Voluntarily left Performer |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Sampson Fallow refused an offer of inducements to betray Sampson Fallow's faith. Gain 4 enemies. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Someone more charismatic but less devout than Sampson Fallow has become Sampson Fallow's superior. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |