Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Samuel Crawford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Samuel Crawford fail to help. Gain an Enemy. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Samuel Crawford botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Psychologically damaged by Samuel Crawford's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Samuel Crawford's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Severely injured. Owe 10,000 for medical bills. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Samuel Crawford accepted an offer of inducements to betray Samuel Crawford's faith. Gain 350,000 in cash. |
7 |
42 |
Returned to Scout (Courier). |
7 |
46 |
Perform an exemplary service for the scouts. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Samuel Crawford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Samuel Crawford fail to help. Gain an Enemy. |
8 |
49 |
Samuel Crawford inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |